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Classical HackRevue des Règles du Jeu de Guerre
The rules have been set down avec the core rules for things like movement et shooting. To adjust for the differences in the four different periods there are four "Period Play" sections. Each section is adjusted to reflect the abilities of the armies within their own time. To facilitate this, there are also sections on "Special Tactics", "People on the Fringe", "Beast, Véhicules, et Machines", et "Army Formations", in addition to the period specifif charts for melee, shooting, et other considerations. The rules are not designed ou intended for out of period play. Contenu
Chapitres
Quick Reference Charts et Markers
Unit Labels et Status MarkersClassical Hack requires no book keeping, because all relevant unit information is written on a small label attached to the figurine stand. Activity et Morale Status Markers are used to indicate charging, counter-charging, evading, pursuing, ambushing, breaking-off, et rallying units. Rout et disorder markers show the current unit morale status. Sample markers are included in the rules et may be photocopied onto cardboard. Most players will want to use sculpted status markers, however, to achieve a more pleasing look on the table-top. Hidden UnitsDeployment is done sequentially, first one player lays out his army et then the other. Units hidden inside woods ou gullies, behing hills ou dunes, are considered to be in an ambush position et need not be set up on the table. The owning player marks the positions of hidden units on his map, et reveals them when an ambush is sprung. Mixed UnitsWhen mixed units are used, the higher morale class et heavier type unit deploys in the front rank. When more than 50 percent of the front rank troops have become pertes, the unit drops to the lower morale class et unit type. The rules also cover mounted mixed units like equitata light cavalry avec attached infantry of Period 3, circa 50 av.Chr. Equitata units are deployed avec the mounted elements in the front rank. The entire unit moves at mounted speed. When in ambush position, the mounted et dismounted elements of an equitata fight separately. Commanders et Command ControlCommanders are based individually, avec an escort, ou attached to a unit stand. Army commanders et their subordinates may be rated from cowardly, ou incompetent to brave ou beloved by their men. Commanders attached to a unit may not leave it at any time, avec certain exceptions listed in the Risk to Commander table which regulates pertes du commandement from shooting ou melee. Unattached commanders ou subordinate commanders avec an escort may join routing units in an attempt to stop the rout. If a commander is killed, his entire command may retire. The Risk to Commander table provides ten unique et realistic results de pertes de commandement, ranging from a light wound which angers the commander et provides a +1 bonus for the next melee round, to a kill result which compels the commander’s guard to fight to the last man. Just like an ancient commander cannot cruise around the battlefield, rallying troops here et supporting melees there, his command control options are limited. Non-Roman close order foot, fanatic, scythed chariots, elephants, et elite/personal follower units may not voluntarily break off from melee, except under the death of commander rule. Other involuntary actions include pursuit, retirement et rout moves. Target priorities dictate that shooters will fire at charging opponents, enemy units which caused pertes this turn ou last, ou enemy in range, in that order. Special Tactics et Army FormationsThe special tactics section covers Theban Sacred Band units, Imperial Alexandrian kontos-armed shock cavalry, Imperial Alexandrian et Roman pass through tactics against elephant et chariot attacks, Roman testudos, Byzantine shock cavalry, shieldwalls, fanatics, horse archers, tirailleurs à cheval, et equitata mounted mixed units. The People on the Fringe section covers special tactics of tribal armies, clans et warbands. The Army Formations section explains the typical deployment of Spartan et Persian armies ca. 480 av.Chr., the Imperial Macedonien Army ca. 325 av.Chr., Roman Legion ca. 214 av.Chr., Roman et Celtic armies ca. 50 av.Chr., Late Roman Army ca. 357 A.D., et Byzantine Army ca. 530 A.D. Beast, Véhicules & MachinesThis section deals avec Celtic chariots, scythed chariots, elephants, bolt et stone throwing balista artillery, et boats. Celtic chariots cannot charge close order foot frontally, unless the enemy is disordered, but chariot riders may dismount et continue their charge on foot. Locateur d’AdversairesRejoignez s’il vous plaît notre Miniatures Forum pour trouver joueurs de guerre du même avis dans votre région qui partagent votre intérêt dans la période Ancienne de guerre. Le Miniatures Forum est un portail de réseau social pour modélistes, joueurs de guerre, et collectionistes de figurines. Classical Hack is easy to learn et fun to play. Special tactics et the limitations of command control create the unique in-period look et feel of these rules. Classical Hack is compatible avec foot et mounted figurines based for dba ou dbm. Boardgames et campaign rules from other publishers may be used to run Classical Hack campaigns. Questions FréquentsPour plus d’informations, veuillez contacter les éditeurs de la revue Military Miniatures Magazine au Miniatures Forum. © 2006-2012 by IDL Software GmbH, Darmstadt, Allemagne. Tous droits réservés. Femmes | Hommes | Selfness | Marché de Noël | Rencontre Petit Déjeuner | Love & Fun | Internet Jeu de Guerre | Calendrier Culturel | Liens |
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