Règles Maison de Crossfire

Compatible avec Crossfire Wargame Rules by Arty Conliffe

Alternate Status Markers for Crossfire Games

Status markers indicating "entrenched" et "suppressed" squads in a Crossfire game. We used the heads et upper bodies of standing riflemen to create infantry in foxholes. Les figurines pertes, too, are damaged ou unattractive figurines cut apart at the joints et reassembled in a relaxed ou slightly contorted pose. Cover an irregularly shaped plywood base avec household filler et texture it to resemble rough ground. Carefully press the figurine parts into the wet filler et align them as desired. Large gaps may be filled avec Rai-Ro modelling wax ou putty prior to painting. To save time, expert modélistes may want to make a silicon mould et cast many copies of a particular figurine perte.

Squad Status Markers

We use squad status markers which make it easier to differentiate between "surpressed" et "pinned". "NO FIRE" status is indicated avec existing ammunition box status markers developed for the Fire and Fury ACW game System. Using the same "out of ammunition" ou "no fire" status marker in two different games makes it much easier to remember the meaning of a particular marker. We also colour-code our status markers red, yellow, et green, to indicate the severity of a marker.

  • Figurine perte - rouge - Suppressed
  • Figurine, couché, tirant - yellow - Pinned
  • Figurine rampant - green - Ground-hugging
  • Ammunition Box - NO FIRE
  • Demi-Figurine en Trou Individuel - Entrenched

Using prone firing, et figurines rampant to indicate pinnend et ground-hugging status makes good economic sense, because it allows us to deploy all the superfluous figurines couché we do not normally mount on our wargame figurine stands.

Elite Units

Elite units are much better articulated than regular infantry, they fight in smaller tactical subunits et their individual members tend to take more initiative. To simulate better articulation we deploy elite infantry on half-squad ou fire team stands.

Base Sizes

We use different base sizes to indicate the nominal troop strength of a tactical maneuver elements. In close combat, the wider base receives a +1 bonus to account for its greater strength.

  • Chef de Bataillon (3 Figs.) – 38 × 38 mm
  • Chef de Compagnie (2 Figs.) – 38 × 38 mm
  • Chef de Peloton ou Hero - 20 × 20 mm
  • Tireur d’élite - 20 × 20 mm
  • Escouade ou demi-escouade d’Infanterie (4 Figs.) – 60 mm × 38 mm
  • Groupe, Trupp allemand, ou Fire Team d’Infanterie (3 Figs.) – 50 mm × 38 mm
  • Arme d’Appui d’Infanterie (2 ou 3 Figs.) – 38 × 38 mm

Une section d’infanterie allemande de la Seconde Guerre mondiale marched together, but fought in two groups: Schützentrupp (rifle group) et l.MG-Trupp. In an attack, the LMG groups of the platoon would form an LMG firegoup sous le chef de peloton to provide covering fire for the rifle groups who attempted to flank et close avec the enemy. If the rifle groups were ordered to attack, each section leader would be avec his riflemen, et his assistant section leader remained avec the LMG group. Accordingly, we split une section d’infanterie allemande de ligne en deux groupes, each mounted on 50 × 40 mm bases. Lower quality infanterie allemande may be mounted on regular 60 × 40 mm squad/section sized bases, although the 1st section of the platoon might be of better quality, again consisting of two groups.

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Règles Maison de Jeu de Guerre