Empire III

Revue des Règles du Jeu de Guerre

Empire III (3rd edition) Wargame Rules by Jim Getz & Scotty Bowden

When Empire 3rd edition was published en 1981 it introduced many revolutionary concepts to miniature wargaming. Until then, wargames were played to determine a winner, et they used rules which dictated the course of play et specific outcomes to various encounters. Jim Getz et Scotty Bowden believed that the study of history et the knowledge of history should not be separated from wargaming any more than the realities et limitations of rule mechanisms dictate, et that these mechanical interruptions should be minimized if by no other method than that of common sense. Because of this fundamental difference, Getz et Bowden used the word "simulation" to identify their rule sets et differentiate them from other war games of the "old school". The purpose in developing et publishing Empire III was not to provide a new game, but rather to give the wargamer a tool avec which to create et accurately simulate historical conflict. In this, Getz et Bowden succeeded on a grand scale.

Hundreds of thousands of figurines have since been painted et based for the Empire III game, as new joueurs de guerre are recruited et begin building corps et armies for upcoming campaigns et engagements. In fact, there are so many Empire-compatible armies on the market today, that competing wargame rules writers readily adopted the Empire basing system avec 19 × 12,5 mm 2-figurine infantry stands, ou multiples thereof.

Empire III became popular at gaming conventions, because so many players have the troops for it. Important engagements like the Bataille de Borodino (1812) can be fought avec a dozen players per side, each of whom brings an historically accurate army corps to the gaming convention, ou acts as an upper echelon commander. Questions about the rules are resolved amicably avec enemy corps commanders across the table, because Empire players are historiens first et foremost.


  • Titre: Empire 3rd edition
  • Période: Guerres Napoléoniennes
  • Type: Grand-Tactical Miniature Wargame
  • Échelle du Temp: 1 tour = 60 minutes
  • Échelle du Terrain: 1/1440 (1 inch = 40 yards)
  • Échelle de Troupes: 1 figurine = 60 men
  • Basing: 3/4 inch frontage per 2 infantry ou 1 cavalry figurine
  • Auteur: Jim Getz & Scotty Bowden
  • Format: 176 pages, reliure spirale, boxed set
  • Langage: Anglais
  • Maison d’Édition: Empire Games, Inc., Arlington, Texas
  • Publié: 1981


  1. The Basics of Empire 3rd Edition, 6 pages
  2. General Terminology, 4 pages
  3. Tbe Hourly Round, 2 Pages
  4. Issuing Operational Orders, 8 pages
  5. Movement of Leader Castings, 2 pages
  6. Activation of Orders to Maneuvre Elements, 5 pages
  7. Aides de Camp français & Fallen Leaders, 2 pages
  8. Grand-Tactical Movement, 4 pages
  9. Tactical Combat, 54 pages
  10. Artillery Bombardment & Grand-Batteries, 8 pages
  11. Pertes de Commandement, 2 pages
  12. Rallying Troops & Recovering Fatique Points, 2 pages
  13. Engineering, 3 pages
  14. Weather, 1 page
  15. Terrain, 2 pages
  16. Optional Rules, 2 pages
  17. After the Rules – The Playing, 8 pages
  18. Leader Ratings - 4 pages
  19. Cavalry’s Final ACE Rating & Other Information, 6 pages
  20. Infanterie Morale Classes & Other Information, 8 pages
  21. Artillery Morale Classes & Other Information, 5 pages

Quick Reference Charts et Counters

  • Tactical Move Distance Chart
  • Morale Chart
  • Smalls Arms Fire Chart
  • Tactical Artillery Chart
  • Combat d’Escarmouche Flow Chart
  • Elan Test Flow Chart
  • Close Action Results Table
  • ACE Modification Computer Table
  • Corps et Maneuvre Element Order Counters

Telescoping Time

Empire portrays the Napoleonic battle on both the grand-tactical et tactical levels. To convey to the player the difference et varying amount of time required for the solution of tactical et grand-tactical action, Getz et Bowden have developed the Telescoping Time Concept (TTC), in which simulation time may be compressed ou expanded, depending upon the amount of activity on the grand-tactical et tactical levels. A complete "turn" in Empire, which encompasses an entire cycle of the TTC, is called an hourly round. A battle which last for six hourly rounds is a simulation of 6 actual hours of battle. As time progresses, troops still marching on the campaign map may come close enough to the battlefield to become engaged.

Maneuvre Elements

The smallest tactical elements in Empire are the artillery section of two guns, the infantry company of 120 men, et the cavalry squadron of 120 men. These are grouped into batteries, bataillons, regiments, brigades, et divisions of the correct strength. A maneuvre element (ME) is the basic unit to which operational orders are issue et by which grand-tactical movement is executed. The typical ME is an infantry division, cavalry brigade, avec their attached artillery, ou an artillery grand battery. Infantry brigades avec an Elite morale classification ou higher may be defined as MEs at the player’s discretion. Mixed task forces consisting of infantry, cavalry, artillery, et engineers my be defined as MEs under certain circumstances.

Grand Tactical Movement

MEs which are unengaged, i.e. outside the 8" tactical engagement range for infantry ou mixed MEs, may conduct grand-tactical movement at a march rate of 60" (2400 yards) per hour on roads, ou 4800 yards if force-marching, which incurs one fatique point. Thanks to MEs et grand-tactical movement, Empire players may move their unengaged infantry divisions et cavalry brigades across uncontested ground in giant leaps, et devote more time to the tactical engagements which develop when opposing MEs come to within 8" infantry ou 12" cavalry engagement range.

National Characteristics, Firepower, et Morale

Empire includes 23 pages of leader ratings, cavalry, infantry, et artillerie morale classifications et other relevant information. This section is exceptionally well researched, complete, detailed, easy to read et understand, et unsurpassed even today.

11e Régiment d’Infanterie Kinkel Bavarois

The photo shows the 2e bataillon du 11e Régiment d’Infanterie »Kinkel« bavarois based for Empire. The bataillon is deployed in column of division avec grenadiers formed up on the right wing et the light company (Schützen) en ordre d’escarmouche devant le front de toupes formées. Empire rates the light company attached to bataillons d’infanterie de ligne bavarois comme semi-tirailleurs. The figurines are 15 mm Minifigs based on 19 × 12,5 mm infantry company stands of the Empire game system. Grenadiers et Schützen have had tissue paper plumes added to the Raupenhelm.

The leader et troop ratings sections in Empire, alone, are well worth the money of an entire rule set, because they can be used to rate et compare Napoleonic troops regardless of which rules are actually used. Many rules writers overlook the issue of national characteristics, either because they have not researched it yet, ou ils veulent publier l’information in many separate scenario booklets which need to be purchased in addition to the rules. So, if in doubt about the training et morale status of a particular Napoleonic troops type, regiment, ou elite company, at a certain point in time, Empire is the quickest, most valuable et reliable source.

Empire is the right choice for students of military history interested in a realistic simulation of Napoleonic warfare at the grand-tactical et tactical level. 176 pages do require a serious investment of time et thought, to read et understand the rules, let alone master them. However, anyone avec a good understanding of Horse & Musket warfare should be able to command a maneuvre element without prior study of the rules, if the other players are prepared to teach as the engagement unfolds. Empire models the real world situation so closely, that an Empire novice may formulate his tactical moves en anglais while an experienced commander pulls the relevant chart et computes the results.

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Règles du Jeu de Guerre