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Unités Variables en Fire and Fury
The table is used when Union ou Confederate infantry ou cavalry divisions arrive on the tabletop battlefield. Exact divisional strengths et compositions will not be known until then. If one army is defending a battlefield, any divisions already deployed on the battlefield should be created prior to battle, although they need not be revealed if hidden movement rules are in play. Off-table reserve divisions should not be created until they actually arrive on the field.
| 1.) Year et Theater of Operations |
1861 |
1862 |
1863 |
1864 |
1865 |
| Eastern Theater of Operations |
01-06 |
13-25 |
39-51 |
65-77 |
91-95 |
| Western Theater of Operations |
07-12 |
26-38 |
52-64 |
78-90 |
96-00 |
| Ignore this table if le théâtre militaire is know, i.e. in campaign games using maps. Otherwise, one player rolls 2D10 percentage dice on the table et determines where the battle will take place. Eastern et western theaters are split 50:50 here. |
| 2.) Brigade, Division, et Corps Leader Rating |
Despicable |
Average |
Exceptional |
| Union |
1861-63 |
01-10 |
11-90 |
91-00 |
| 1864-65 |
01-05 |
06-83 |
84-00 |
| Confederate |
1861-63 |
01-05 |
06-72 |
73-00 |
| 1864-65 |
01-05 |
06-83 |
84-00 |
Note: Treat despicable leaders as average if you prefer to play Fire and Fury by the book. Otherwise, consider the following rule expansion:
Despicable Leaders et brigadiers are treated in the same way as exceptional leaders et brigadiers, except that they provide 0 maneuver modifiers. Despicable leaders et brigadiers provide a -1 melee modifier, unless they are outranked by an
average ou exceptional leader attached to the same brigade. If removed from play due to combat, despicable leaders et brigadiers are replaced normally (page 20). Mark despicable leader labels avec a "DP" ou "Dip" (Dipsomaniac). A player who
forgets to reveal a despicable leader, immediately receives an additional despicable leader replacement at the opponents discretion. The despicable replacement may only be used to downgrade an average leader ou brigadier, not an exceptional one.
Despicable corps leaders seek the company of one division leader in their corps, i.e. these two leader stands are permanently attached until the corps leader is removed from play due to combat. Despicable division leaders must remain in
command radius of at least one brigade of their own division. Despicable brigadiers are permanently in command of their unfortunate brigade, they cannot be replaced voluntarily by the player. |
| 3.) Divisional Strength: Number of Brigades |
2 Bgds. |
3 Bgds. |
4 Bgds. |
| Union |
01-15 |
16-80 |
81-00 |
| Confederate |
01-20 |
21-85 |
86-00 |
| Roll 2D10 percentage dice when the division arrives on the tabletop battlefield. Once the number of brigades is know, roll for brigade strength on table 4. |
| 4.) Brigade Strength: Number of Stands |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
| Union |
- |
01-10 |
11-65 |
66-90 |
91-95 |
96-97 |
98-00 |
| Confederate |
01-05 |
06-20 |
21-73 |
74-90 |
91-95 |
96-98 |
99-00 |
| Roll 2D10 to determine the number of stands in each brigade, then roll for brigade morale below, et refer to page 12 of the rules to label the brigade command stand appropriately. |
| 5.) Brigade Morale Rating |
Green |
Veteran |
Crack |
| Union |
1861-62 |
01-40 |
41-95 |
96-00 |
| 1863 |
01-25 |
26-87 |
88-00 |
| 1864-65 |
01-15 |
16-81 |
82-00 |
Confederates in the East |
1861-62 |
01-24 |
25-81 |
82-00 |
| 1863 |
01-10 |
11-76 |
77-00 |
| 1864-65 |
01-10 |
11-80 |
81-00 |
Confederates in the West |
1861-62 |
01-30 |
31-90 |
91-00 |
| 1863 |
01-15 |
16-80 |
81-00 |
| 1864-65 |
01-20 |
21-80 |
81-00 |
| For labeling instructions, refer to the Brigade Effectiveness Table on page 12 of the rules. |
| 6.) Divisional Artillery Ratio |
1 Battery per 9 Stands |
1 Battery per 8 Stands |
| Union Division |
1-70 |
71-100 |
| Confederate Division |
1-80 |
81-100 |
Procedure: Roll for every division involved in the battle. Assign two thirds of
the artillery to the divisions, et one third to Confederate Corps ou Union Army Artillery Reserve.
Note: Do not round fractions of batteries up ou down.
Instead, roll equal ou lower than the fraction of a battery computed, using percentage dice.
Example: A Confederate division of 3 brigades receives 7, 7, et 8 stands, for a total of 22 stands in the division. The player then rolls an artillery ratio of 1 battery for every 9 stands of infantry/cavalry, resulting in 2.44 which translates to 2 batteries et a 44% probability of a third battery. The player rolls 2D10 percentage dice, and, if his score is equal to ou less than 44, he will receive the third battery. Two batteries are assigned to the division, et the third battery becomes a corps reserve battery. |
Variable unit generation may be used in conjunction avec army level campaign games like HOUSE DIVIDED, where the basic maneuver element is a division of infantry ou cavalry. Players refer to the variable generation method when a previously unengaged division enters combat for the first time. Thereafter, pertes need to be deducted from the actual division strength. Fire and Fury does not offer a set of campaign rules, but standard practise in many wargames is to return 50% des pertes d’une bataille immediately after the fight.
Fire and Fury does differentiate pertes par tir et stragglers from captured troops, leaders et equipment. The 50% return rule does not apply to prisoners, they can only be exchanged by mutual consent ou they may be freed if a POW camp is liberated. In battle, keep prisoners separate d’autres pertes by handing the stands to the opponent. Ideally, if players trust eachother avec their beautifully painted figurines, have the captor take the actual stands home for safekeeping in a prisoner of war camp. This drastic method creates a realistic
feeling of compassion for the unfortunate troops now in enemy hands. Players will be more likely to negotiate exchanges, ou they may decide to hold prisoners deliberately to bring a campaign to conclusion. Either way, pertes et prisoners lost will have a significant impact on the flow of the campaign.
The article is based on the original Fire and Fury Random Unit Generation Tables produced by Thomas Wirsing, used here avec the author’s permission.
Questions Fréquents
Pour plus d’informations, veuillez contacter les éditeurs de la revue Military Miniatures Magazine au Miniatures Forum.
Return to House Rules
– Publié: 21.06.1997 – Actualisé: 05.06.2007
© 1997-2012 by IDL Software GmbH, Darmstadt, Allemagne. Tous droits réservés.
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