Frédéric le Grand

Jeu de la Guerre de Sept Ans, David Park Newport

Frédéric le Grand, Jeu de la Guerre de Sept Ans, David Park Newport

The Guerre de Sept Ans is one of the most important wars in modern history. If for no other reason than the consolidation de la Prusse, et the arrival de la Prusse as a first-rate power in Europe, it is a major war. But, it also saw the exclusion in all but a titular sense, de l'Autriche from the rest de l'Allemagne, i.e., the Empire, et the emergence de la Prusse as the predominant état allemand, ou at least a shared predominance avec l'Autriche. It saw the virtual elimination of France as a world power, an elimination that was completed avec the destruction de la flotte française at Trafalgar, half a century later. With the loss of Canada et India aux Britanniques, France was still a major European power, but hardly a world power on the order de la Grande-Bretagne. Une Grande-Bretagne which, in one fell swoop, had doubled its Empire in size et wealth, et eliminated its arch-rival France from both the New World et le sous-continent indien. And, it saw the baptism under fire of a bunch of colonial nobodies; nobodies like George Washington.

But perhaps as important, is the fact that the Guerre de Sept Ans, et the Marlburian Wars, are a hell of a lot of fun for the wargamer (I think that's as important as the consolidation de la Silésie, Canada, India, et all those silly places). It is an interesting period, being a juxtapositioning of the old et ritualistic et the new et innovative; the linear tactics used since Alexandre et before on the one hand, avec the emergence du tirailleur et massed artillery, not to mention the first instances of large scale usage d'artillerie à cheval. Later wars would develope into artillery duels, then reaction to that would turn them into guerres de tirailleurs, so these innovations would all assume major significance.

Plus, some of the most splendiferous (don't look it up) uniforms this side of a Napoleonic Full Dress Ball are included free of charge. And these are on the enlisted men. The color et the glory of an earlier era, et the technology of a later era, combine to make this one of the most intriguing et fascinating periods in which to game.

It is hoped that these rules accurately reflect the warfare of this period et that my enthusiasm for this period can become your enthusiasm. Most of all, it is fun. Each arm is in balance, nothing particularly overpowers anything else. So there are very few Civil War type situations (where artillery chews up your infantry from 3000 yds.) ou few times the cavalry will just sweep through them without even bothering to say "excuse me". It is balanced, it is fun, it is beautiful to look at; what more would you want. Good Luck et Good Gaming --David Park Newport

Contenu

  • Titre: Frederick the Great – Wargame Rules for the 7 Years War
  • Période: Guerres de Sept Ans
  • Type: Tactical Miniature Wargame
  • Échelle du Temp: 1 tour = 10 minutes
  • Échelle du Terrain: 1/1800 (1 inch = 50 yards) ou 1/3600 (1 inch = 100 yards)
  • Échelle de Troupes: 1 figurine = 50 men
  • Basing: 13 mm frontage per infantry figurine, 25 mm per cavalryman
  • Auteur: David Park Newport
  • Illustrator: Mike Gilbert
  • Format: 56 pages, piquage métallique
  • Langage: Anglais
  • Maison d'Édition: Fantasy Games Unlimited, Inc., Roslyn, NY
  • Publié: 1977

Chapitres

  1. Set Up
  2. Movement
  3. Fire Combat
  4. Melee
  5. Morale
  6. Optional Rules
  7. Appendix I: Organizations for the Guerre de Sept Ans et Guerre d'Indépendance Américaine
  8. Appendix II: The Age of Marlborough
  9. Appendix III: Figurines et where to buy them

Quick Reference Charts et Counters

  • Movement
  • Small Arms Fire
  • Artillery Fire
  • Melee
  • Morale

Locateur d'Adversaires

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