Knight Hack

Guerre Médiévale de 1000 au 1400

Knight Hack - Médiéval Warfare from 1000 to 1400 A.D., by Philip Viverito

Knight Hack originated more than 15 years ago. Since then it has been presented in demonstration games all along the east coast des États-Unis et Canada as well as on the west coast. With this wide exposure the rules have changed little in basic mechanisms, however, the changes are profound without the loss of the original historical flavour ou desire to express history through miniature gaming.

The primary et most obvious difference is the D-10 system for mechanics. Not a big deal in itself, but it has proved to be easier for players to grasp et consequently speeds up play. The other et perhaps most important change is the predetermined unit creation through Q.R.S. (Quick Reference Sheets). This removes the necessity for the player to do a lot of unit design. Players can still easily build armies of their own, too. The third change is the dropping of the abstract et usually unsatisfying need to somehow create a clumsy relation between Li, Lmi, Hi, He, et Lc troop types avec what actually existed. Somehow none of the armor ou formation types ever really melded together very smoothly. Predetermined unit information resolves many of the inaccuracies of using the traditional method of creating armies. Each army list has its own specific Q.R.S. Consequently for good ou bad I have lumped them together relying strictly on a figurine per stand basis. It works for me et certainly works for those who have played in the many demonstratoin games.

Many of the ideas et ideals expressed here cross over established gaming traditions. I encourage players not to fight balanced armies which face off on a level playing field in relation to balanced armies in points (which really don't work anyway) et in relation to the terrain surfaces the combative forces in miniature rush across. Seldom in history have armies been equal in composition, quality ou size et certainly terrain seldom lends itself to be good ground for both combatants. It is the combination of selecting good ground et then maximizing the army's ability to fight in specific terrain. The great leaders know how to gain good ground et then lead their army to victory against what often seemed to be an insurmountable enemy force. This is the real game et separates the historical gamer from the ordinary gamer. The rules using this perspective are different from any other. -- Philip J. Viverito

Contenu

  • Titre: Knight Hack, 3rd Edition
  • Période: Médiéval Warfare from 1000 to 1400 A.D.
  • Type: Tactical et Grand-Tactical Miniature Wargame
  • Échelle du Temp: 1 tour = 15 à 20 minutes
  • Échelle du Terrain: 1/1800 (1 inch = 150 feet)
  • Échelle de Troupes: 1 figurine = 5 to 200 men
  • Basing: similar to DBA (60 ou 40 mm frontages), but including other options
  • Auteur: Philip J. Viverito
  • Format: brochure de 62 pages
  • Langage: Anglais
  • Maison d'Édition: LMW Works, Tonawanda, NY
  • ISBN: 1-8895-8419-3
  • Publié: 2005

Chapitres

  • Introduction
  • Organizing, Stands, Battlefield, Scale, Stands & Leaders
  • Commands, UV, Troops Types, Weapons & Figurines tirant
  • Shooting & Melee Method, Set-Up, Table & Terrain
  • Deployment, Victory, Turn Sequence & Markers
  • Charge Declaration, Charge & Charge Response
  • Knight Hack Examples
  • Multiple Charges, Ambush, Shooting & Shooting Weapons
  • Shields, Shooting Method, Templates, & Morale Test
  • Morale Markers, Moving, Order, Formation & Rout
  • Disorder, Melee, Shields, Risk to Leader & Winning Melee
  • Losing Melee, Break Through, Break Off & Post Melee
  • Pursuit, New Enemy, Leaving Table, Rout & Disorder
  • Morale, Morale Test, Rally, Optional Rules, Knights
  • The Battle, Feigned Flight & Shooting Special
  • Light Cavalry, Mounting, Foot Formations & Bombards
  • Obstacles, Wagons & Carracio & Other Scales
  • Creating your own Units & Armies
  • Siege Warfare

Quick Reference Charts et Markers

  • Knight Hack Casualty Calculation Matrix
  • Knight Hack Army Q.R.S.
    1. Les Hommes du Nord 1000 to 1100
    2. Les Varègues & Rus 1000 to 1100
    3. Les Irlandais 1000 to 1100
    4. Les Anglo-Saxons 1000 to 1100
    5. Les Gallois 1000 to 1100
    6. Les Écossais 1000 to 1100
    7. Les Normands 1000 to 1100
    8. Italie Normande 1000 to 1100
    9. Italie Papiste 1000 to 1100
    10. France 1000 to 1100
    11. Espagne chrétienne 1000 to 1100
    12. Empire allemand 1000 to 1100
    13. Première Croisade 1096 to 1100
    14. Byzantins 1000 to 1100
    15. Espagne maure 1000 to 1100
    16. Égypte musulmane 1000 to 1100
    17. Syriens 1000 to 1100
    18. Turcs Seldjoukides 1000 to 1100
    19. Byzantins 1100 to 1200
    20. Suisses 1100 to 1400
    21. Flamands 1100 to 1400
    22. Écossais 1100 to 1400
    23. Cité-États Italiens 1100 to 1400
    24. Les Anglais 1100 to 1300
    25. Croisés 1100 to 1300
    26. Les Musulmanes 1100 to 1300
    27. Ordre Teutonique 1200 to 1400
    28. Les Rus 1200 to 1400
    29. Byzance 1200 to 1400
    30. Empire allemand 1200 to 1400
    31. Turques Ottomans 1300 to 1400
    32. Les Mongoles 1200 to 1400
    33. Mamlouk Égyptien 1200 to 1400
    34. Empire allemand 1300 to 1400
    35. Hongrie 1300 to 1400
    36. Anglais de la Guerre de Cent Ans, 1300 à 1400
    37. Français de la Guerre de Cent Ans, 1300 à 1400
    38. Les Chevaliers de Saint-Jean 1300 to 1400

Knight Hack is designed for the historical gamer who seeks period specific historical miniature reenacting of Médiéval battles. Knight Hack is designed for non-tournament battles et scenario games.

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