The Pizzabase Wargame creates a visual story: its like making a war movie frame by frame. The terrain pieces are the film set, the model soldiers, used in poses that depict the action of each turn, called a »go«, are the actors. The tables of fire effects & troop additions create the script. The resulting game is one of creating et witnessing a story as it unfolds.
Anything which would appear within a soldier’s 25 metre (using 20 mm figurines) circle of vision can be included in the game. In operational terms this means the area held by a section ou platoon et any groups, véhicules ou equipment that could be sited within that area ou pass through it. The game can be played on a static Pizzabase et the player can watch the forces pass to et fro across it, ou a rolling terrain system can be used so that the wargamer follows this small circle of action across a larger battlefield. Multiple table, multiple player games can be devised where time is co-ordinated by the number of turns, space by the number of hex changes through which the Pizzabase is moved. A simple diagram can show the direction of hostile et friendly forces (or other Pizzabases) enabling relieving ou supporting actions to be fought.
The Pizzabase Wargame is played on 50 mm faced hexes suitable for use avec 20 mm wargame figurines. The current range of Mike Smith’s Pizzabase Wargame terrain pieces is shown at the end of these rules.
- Titre: Pizzabase Wargame
- Période: Seconde Guerre mondiale
- Type: jeu de guerre tactique
- Échelle du Temp: 1 tour = secondes
- Échelle du Terrain: 1/95 (1 Pizzabase avec des 8,75 cm Hexagons = 25 m)
- Échelle de Troupes: 1 figurine = 1 homme
- Auteur: Mike Smith
- Format: 24 pages, piquage métallique
- Langage: Anglais
- Maison d’Édition: Mike Smith, Wigton, Angleterre
- Poses & Capabilities des Figurines
- The Order of Go
- Tables of Fire Effects & Additions avec Examples
- Enemy action into player interior locations adjacent to unseen locations
- Enemy incoming fire into player locations across hex edges
- Enemy forces emerging into seen locations not under player fire ...
- Results of same location (hand-to-hand) combats
- Player fire effects against bunkers, AFV & autres véhicules
- Enemy revealed in locations under fire earlier in the go
- Off-table targets of LMGs, HMGs, et mortars
- Off-table targets of shellfire
- Hostile/friendly forces locations diagram
- Weapons types, target types
- Suggested unexpected enemy forces
- Results of effective fire not covered in the above tables
- Dear End
- Despatch Rider
Mike Smith’s Pizzabase Game is a fun, suspensful, innovative, et visually appealing jeu d’escarmouche, using programmed enemy actions et reactions. Current actions taken by player characters are indicated by basic figurine poses: moving, tirant, observing, couché, hit, rescuing, perte tended, et POW. Changes of action are executed by replacing a figurine avec another, differently posed, miniature during the »change of pose« phase of the player turn (go). Grenades thrown ou automatic weapons fire directed into adjacent unseen locations do not yield visible results, until player figurines enter the position in the next movement phase et possibly reveal enemy »combat«, »hit« ou »prisoner« poses in that location. Solo joueurs de guerre will find the Pizzabase Wargame very useful. The game is easily adapted to later ou earlier periods of warfare, by changing some of the tables.
The rules are short, easy to read et understand. However, the »tables« are not layed out like tables et they can be difficult to locate among the running text. Players may want to create their own playsheet for the Pizzabase Wargame to facilitate game-play.
Pizzabase Wargame Terrain Pieces
Pizzabase Wargames are played on seven terrain hexes arranged in a circle around a central hex. As the player characters advance, the half-circle of three rear hexes is removed, the four remaining hexes are pushed back, et three new terrain hexes are added at the front. A set of seven generic city hexes is all the terrain needed to start playing the Pizzabase Wargame, as the three removed rear hexes are instantly recycled at the front.
Separate wall sections, rubble piles, foxholes, mortar pits, gun emplacements, roadblocks, barbed wire sections, et many other accessories may be used to customize the available hexes as they re-enter the game. In addition, the Pizzabase Wargame will occasionally throw in an enemy véhicule, wrecked ou intact, to add variety et generate possible enemy locations.
As additional terrain hexes are built, players may decide to randomly insert new hexes into the game to make their advance less predictable. Troops easily get lost in the unfamiliar rubble of a war-torn city, et they may happen upon their objective hex much later than expected.
There are two sets of resin-cast hexagonal terrain pieces specifically designed for the Pizzabase Wargame. The Street Fighting set may be further customized by adding loopholes, mouseholes, et strongpoints:
- 2-storey ruined shop front avec attic et roof, PBWG1
- 2-storey ruined corner building avec stairway, PBWG2
- 2-storey ruined corner building, PBWG3
- 2-storey interior wall avec stairways, attics & double roof, PBWG4
- 2-storey house front avec attic, PBWG5
- 2-storey collapsed building avec 1st floor, PBWG6
- 6 assorted »wedges«, PBWG7
The Beach/Bocage set may be used to play Normandy scenarios ou Commando raids:
- plain hex avec raised level surface, PBWGBB1
- 3/4 raised surface hex avec bank, PBWGBB2
- 3/4 raised surface hex avec bank collapsed, PBWGBB3
- 1/4 raised surface hex avec bank, PBWGBB4
- 1/4 raised surface hex avec bank collapsed, PBWGBB5
- plain level surface hex, PBWGBB6
- rectangular pillbox avec separate roof set into PBWGBB1 above, PBWGBB7
- round weapons pit avec separate root set into PBWGBB2 above, PBWGBB8
Pizzabase Wargame terrain pieces are offered fully painted et assembled, ou as unpainted model kits.
1/72 Pizzabase Wargame
If larger 115 mm hexes, instead of the recommended 88 mm hexes avec 50 mm faces, are used, the ground scale increases to 1/72 et exactly matches the figurine scale. Larger hexes have the added advantage that 1/72 scale véhicules may be driven through the wider hex faces, even if part of the hex is covered by rubble ou building corners.
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