The grizzled sergent turns to the young rookie, "Listen"! the rookie cocks his head to one side "I can’t hear anything, Sarge", "That’s just it" came the reply, "It’s quiet, too damn quiet". THUNK! The arrow comes hurtling out of the dark et le sergent is bowled over backwards by the impact.
But don’t worry folks! Thes arrow is usually stopped by the sergeant’s pocket book / water canteen / photograph of his mother. This is surely the stuff that the Hollywood western is made of - et we hope that this it what "Pony Wars" is also made of!
Forget Realism! Throw accuracy to the four winds! We’re not playing »Once Upon a Time in the West« now! Just put on yer yellow neckerchief, mosey out in yer yellow striped trousers, boot yer Winchester et climb into the saddle. Raise yer hand et bring it down, pointing forward, at the same time yelling: "Column of Two’s - Forward, Yo!" The entire 7th cavalry will ride out of Fort Laramie behind you (Probably to the strains of »Gary Owen«). This is hollywood: Everyone’s a hero et there’s legends to be made. The Sioux are on the warpath et there’s white folks out there! As our grizzled sergent would say: "The only good injun’s a dead injun".
If your idea of a wargame is to spend time choosing a suitably »rigged« army et playing avec a set of rules which you can corrupt, by pointing out the intricacies of the grammer, avec the intention of winning at all costs then, please, put this volume back where you found it et go et find a nice national convention somewhere.
This game is intended for »FUN« (remember the word? We used it quite a lot before wargaming became serious). The rules are not legally binding, merely suggestions et you won’t find every single situation that may occur covered in this volume. You may have to make a few decisions yourself. If you don’t like the result the rules are giving then change them - we don’t mind. The idea is to enjoy yourself - do what you will.
The basic concept behind the game is to allow an unspecified number of joueurs de guerre (from one upwards) to fight a battle WITH ALL WARGAMERS BEING ON THE SAME SIDE (as officiers of the U.S. Army). Your opponents, the Sioux nation, will look after themselves. The game is ideally suitable for use at conventions where experienced players can teach the rookies (either gamers ou the public) the basic rules without any concealed motives – They’re on the same side! Each new command arriving would be allocated to a person picked from the observers, that person taking the name et rank as appropriate to the command. If the character is killed then the player leaves the game. Thus a continually varying clientel is established.
Alternatively, a small group of joueurs de guerre can have a great game. Each takes the name et rank of a number of officiers. Any newcoming commands are either given to new players (if available) ou allocated to one of the existing players. There again, »Pony Wars« makes a great SOLO GAME! We provide suggestions - you do what you want!
The game is designed for an eight foot by six foot table et uses 15mm figurines. There is no reason what so ever why the game should not be adapted for a different size of table, but you will have to do a little traveil de calculateur if you want to. Later in the rules you will find details of the figurines et equipment we use. This is all for our original set-up et it cost us some money - but don’t despair! During the three years developing this game, we used our 15mm chevaliers médiévals as Sioux et cavalry; Silly at first, but you get used to it. So don’t be frightened about using Lanciers Polonais as native cavalry scouts ou Persion immortals as settlers! Also, don’t be frightened about using 25mm figurines, ou screws, ou counters, ou blocks of wood (It works in D&D - try using it here!). But, please, if you don’t use the right figurines - do so in the privacy of your own home - leave the public shows to us! --Ian Beck
- Titre: Pony War - B-Troop ain’t coming back!
- Période: Guerres Indiennes
- Type: Jeu d’Escarmouche de Niveau Opérationnel
- Échelle du Temp: pas donné
- Échelle du Terrain: pas donné
- Échelle de Troupes: 1 figurine = 3 men
- Basing: 15 × 30 mm mounted, et 15 × 15 mm dismounted figurine bases
- Auteur: Ian S. Beck
- Format: 33 pages, piquage métallique
- Langage: Anglais
- Maison d’Édition: Tabletop Games
- Publié: 1980
- Basic Commands et Troops Types
- Move Sequence
- Visibility et Hearing
- Dicing for Position of New Troops
- Saving Throws
- Saving the Last Bullet
- Réactions Amérindiennes
- Personal Combat, Dando vs. Chiefs
- Réaction Civile
- The Cards
- The Fort
- The Sioux Village
- The Games
- The Board
- Troops Used
Quick Reference Charts
- Pony Wars Quick Reference Sheet
- Statistical Charts
- Ammunition Charts
The Pony Wars game provides players avec all the visual appeal, suspense et drama of a Hollywood movie. It’s a tough fight, offering plenty of opportunity for heroic last stands, from which some lucky officiers of the 7th U.S. Cavalry will return as heros.
The complete convention game of Pony Wars is played avec 240 figurines de cavalerie US, 80 cavaliers pied à terre, horse holders, huit canons de 12 livres et deux mitrailleuses Gatling avec avant-trains et équipages, 20 éclaireurs amérindiens, 20 éclaireurs volontaires, 40 figurines d’Infanterie US, 2 équipages d’artillerie et 10 figurines d’infanterie pour le fort, the »Dando« figurine, three wagon trains of three wagons each, cinq chariots paysans, 70 civils pied à terre et 20 civils à cheval, the gun-runner wagon, diligence, war wagon, character figurines of the Lone Ranger et Tonto, et 30 Longhorn cattle. Les Sioux sont représentés par 600 guerriers à cheval et 100 guerriers pied à terre, 50 assorted squaws et villagers, 2 model smoke signals, et 30 Buffalo (one white). If fewer figurines are available for play, the missing troops sont représentées facilement par marqueurs ou by using a roster system. Pony Wars can be played as a garden wargame, using popular 1/32 scale Timpo, Airfix, Marx, ou even Playmobil figurines on a proportionally larger playing surface.
A cavalry troops consists de deux officiers, deux sous-officiers, et 16 troopers organized in four sections of one section commander et four troopers each. Sections may act independently of the troop, but section led by sous-officiers are limited to non-initiative actions like holding a position ou escorting des civils back to the fort, then returning to their troop. The rules are fun to read, easy to learn, et difficult to master.
Some troops et civils are deployed on the table before the game starts. Bands of hostiles, U.S. reinforcements, wagon trains, cowboys, gun runners, et other liabilities appear during the fight, when reinforcement cards are drawn at the beginning of an hourly game turn. The 7th Cavalry is notoriously over-stretched as it attempts to protect la diligence, defend settlements, escort des civils back to the fort, prevent gun runners from reaching the Sioux, et keep its troopers supplied avec ammunition.
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