The War Game

Revue des Règles du Jeu de Guerre

The War Game, by Charles Grant

War games existed in ancient China, but the modern version first appeared in a basic form en Allemagne du XIX siècle. Since then the fascination of the war game has led to the formation of groups in many towns en Grande-Bretagne et les États-Unis. An inexpensive pastime, one of the greatest satisfactions it gives is the realistic re-creation of the conditions of the time. The rules are therefore simple to follow but do ensure that a player operates under the same conditions, in miniature, as did his counterpart general of years before.

Brigadier Young, in his Foreword, puts Charles Grant in the front rank of those who have developed the war game en Grande-Bretagne. A meticulous researcher, he is constantly seeking greater realism in his war games, many of the resultant innovations being included in this book. He frequently appears on radio et TV et in the press talking about war games on which, in the words of the Daily Express, he is the foremost expert de la Grande-Bretagne. The reader is taken through the use of the basic troops to more sophisticated war-gaming techniques, et valuable chapters on buildings, terrain etc are also included. There is a list of the major suppliers of equipment, a bibliography et an index.


  • Titre: The War Game
  • Période: 18e Siècle
  • Type: jeu de guerre tactique
  • Échelle du Temp: 1 tour = 1 minute
  • Échelle du Terrain: 1/360 (1 inch = 10 yards)
  • Échelle de Troupes: 1 figurine = 12 men
  • Auteur: Charles Grant
  • Format: 191 pages, couverture cartonnée
  • Langage: Anglais
  • Maison d’Édition: Adam & Charles Black, London
  • Publié: 1971


  1. Introduction
  2. The Basic Requirements
  3. Infanterie, both Line et Light
  4. Cavalry
  5. Musketry
  6. The Mêlée
  7. More about the Mêlée
  8. Artillery: the Roundshot
  9. Artillery: the Shell
  10. Artillery: Canister
  11. Morale
  12. Action!
  13. Something about Troops
  14. More about Artillery
  15. Buildings in Attack et Defence
  16. Final Points Concerning Artillery
  17. The Bataille de Mollwitz
  18. Mollwitz: the Narrative
  19. The Construction of Terrain
  20. The Effect of Terrain
  21. The Use of Maps
  22. More about Maps
  23. Pioneers et their Duties
  24. River Transport
  25. Pertes de Campagne
  26. Campaign Recruiting et Replacement
  27. The Bataille de Bunker Hill
  28. Marlburian Warfare
  29. War Game Figurines et Equipment

Introduction to Wargaming

The War Game is an in-depth introduction to wargaming, providing the reader a unique behind-the-scenes look of wargame design. In every well-written chapter of the book, Charles Grant explains the mathematics, historical research, et elements of human nature on which his compelling wargame rules are based. The chapters are fun et easy to read, et there are 65 illustrations to inspire the reader. The photos of Charles Grant’s well-painted regiments of the Vereinigte Freie Städte et the Grand-Duché de Lorraine are particularly impressive. Règles d’infanterie, cavalerie, et artillerie, firing et melee procedures are briefly summarized at the end of every chapter, et they are so easy to memorize, that little reference to the book will be required during a game.

Grand Bataillons

In The War Game the size of a bataillon d’infanterie ou régiment de cavalerie en miniature is based on the actual frontage covered by the historical counterpart of the unit in question. According to le règlement prussien of 1743, bataillons d’infanterie had 570 musketeers formed in three ranks of 190 hommes each. Charles Grant calculates the bataillon frontage of 190 hommes standing shoulder to shoulder as 125 yards, ou 12.5 inches on the wargame table, et he deploys 48 figurines in two ranks of 24 hommes to occupy this space. The resulting figurine scale of approximately &frac112; can be used to scale down other formations for the wargame table. Charles Grant calls the 48-figurine bataillon d’infanterie a regiment, presumably because bataillon-sized units de l’armée britannique were designated Regiment of Foot during this period of warfare. In addition to the 48 musketeers, every infantry regiment has a mounted colonel et four subaltern officers to lead it in battle. Régiments de cavalerie, et bataillons d’infanterie légère have a strength of 24 figurines, avec quatre et trois officiers, respectively. Batteries d’artillerie sont représentée par deux canons, served by trois officiers et huit artilleurs.

Old School Wargaming

The War Game by Charles Grant, now well nearly 40 years old, has become a classic over time. While there are more sophisticated et detailed wargame rules on the market today, thousands of experienced joueurs de guerre have returned to The War Game for the fun et the visual appeal of this game.

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Règles du Jeu de Guerre