They Died For Glory
Jeu de Guerre Franco-Allemande, 1870-1871

Revue des Règles du Jeu de Guerre

They Died For Glory, Jeu de Guerre Franco-Allemande, 1870–1871, Dave Waxtel & Robert Burke

La Guerre Franco-Allemande, which many in Europa expected les Français to win, instead ended avec a triumphant Prusse emerging as the new military power on the continent. L’Armée Française, first forged to unsurpassed quality by Napoléon Bonaparte, had for 80 years set the military standard in Europe. However, les soldats français, though brave et impetuous in battle, were no longer led by generals equal to their predecessors. In the summer of 1870 the armies of Napoléon III suffered successive defeats at the hands of Helmuth von Moltke’s aggressive war machine prussienne. The destruction de l’Armée Française à Sedan, followed by the Siege et surrender of Republican forces defending Paris, ended the war avec France in humiliating defeat.

La Guerre Franco-Allemande ushered in a new era in warfare. More major battles were fought in the first six weeks than had been fought in the first two years de la Guerre de Sécession. Les fusils Dreyse prussien et Chassepots français de chargement par la culasse had replaced outdated muzzle-loading rifles. L’artillerie Krupp allemande, de tir rapide et chargement par la culasse, et a secret weapon française, la Mitrailleuse, made their lethal appearances on the battelfield. Mass cavalry charges et assaults by dense columns of infantry were launched avec the same élan et grandeur as in the days of the First Empire. However, these tactics led to grosses pertes from the new et deadlier weapons. As a result, soldiers adopted new tactics, taking advantage of cover et avançant in quick rushes.

This turning point in the development of modern warfare is dramatically recreated in They Died For Glory, a complete set of règles du jeu pour la Guerre Franco-Allemande. Easy to learn et easy to play, They Died For Glory accurately reflects the new weaponry that dominated this conflict. Intended primarily for 15 mm figurines, the rules also make provisions for larger et smaller scales. Players can build a division, ou corps ou entire armies from the detailed historical orders of battle provided avec the game.

There are eleven scenarios, covering a variety of different battles fought during the war. Each scenario is a separate game et provides all the information a player will need for setup et play. There are also guidelines for designing one’s own battle scenarios.


  • Titre: They Died For Glory
  • Période: Guerre Franco-Allemande, 1870–1871
  • Type: jeu de guerre opérative
  • Échelle du Temp: 1 tour = 15 minutes
  • Ground Scales: 1/1800 (1 inch = 50 yard)
  • Échelle de Troupes: 1 figurine = 50 men
  • Basing: 9,5 mm frontage per infantry figurine, using 3- to 5-figurine stands
  • Rate de partes par minute at 100 meters range: (unmodified)
    • Muzzle-loading Rifle: 0.01 hits
    • Chassepot Rifle: 0.03 hits
    • Dreyse Needlegun: 0.03 hits
    • Mitrailleuse: 0.31 hits
  • Game Designer: Dave Waxtel
  • Developer & Editor: Robert Burke
  • Art Director: Richard Hasenauer
  • Illustrateur: David Choat
  • Photographer: Douglas LaFon
  • Historical Adviser: Nigel Smith
  • Playtesting Consultants: Al Revere, Tom Milmore, et Michael Peterson
  • Texas Playtest Team: Clay Smith, Bruce Beyer, Steve Bidwell, Steve Miller, Scott White, Kevin Schwebel
  • Format: 44 pages, piquage métallique
  • Langage: Anglais
  • Maison d’Édition: Dave Waxtel, Quantum Printing, New York, NY
  • Publié: 1992


    Historical Background by Nigel Smith, 4 pages
    Game Components, 1 page
    L’Organisation de l’Armée Française 1870, 1 page
    L’Organisation de l’Armée Allemande 1870, 1 page
    Formations, 1 page
    Sequence of Play, 1 page
  1. Movement, 3 pages
  2. Infanterie Fire, 1 page
  3. Artillery Fire, 2 pages
  4. Charge, 1 page
  5. Melee, 2 pages
  6. Morale, 2 pages
  7. Optional Rules, 3 pages
    Game Theory, 1 page
    Scenarios, 10 pages
    • Weißenburg im Elsass (Wissembourg)
    • Spichern Heights (Spicherer Höhen)
    • Fröschwiller
    • Colombey
    • Colombey-Mey
    • Mars-La-Tour
    • Gravelotte
    • Sedan
    Ordre de Bataille Français, 1 Août 1870, 2 pages
    Ordre de Bataille Allemand, 1 Août 1870, 3 pages

Quick Reference Charts

  • Infanterie et Artillerie Fire Tables
  • Melee et Morale Tables
  • Sequence of Play et Movement Table

The rules are professionally designed, layed out, et illustrated, including high-resolution colour photos of Guerre Franco-Allemande miniatures battles, et colour reproductions of period maps. Tactical formations et evolutions are well illustrated avec photos et drawings of miniature regiments. Headlines et Subheads are bolded, centered, et well spaced. The body text is type-set in a standard book typeface, et again well spaced. With only twelve pages of basic rules et three pages of optional rules, They Died For Glory easily qualifies as a set of fast-play rules. Important game concepts are defined clearly et concisely like "5.12 Surrender If a unit’s retreat is blocked by enemy units (e.g. the unit cannot retreat backwards without contacting an enemy unit) the unit surrenders et is immediately removed from the battlefield".

Errata & Frequently Asked Questions

The authors of They Died For Glory have released an Errata & FAQ document dated 29 Juillet 2006, which may be downloaded from Military Miniatures Magazine.

The missing Simultaneous Movement Chart may be downloaded from the TDFG Yahoo Group.

Cavalry may not attack in column formation, although they may use road column to advance along roads. One historical incident which is not covered by the rules is when cavalry in road column advances through a village et encounters an enemy unit deployed across the road. Historically, les régiments de cavalerie prussiens charged et broke through the enemy formation, but encountered a road block further down the road, et were compelled to fight their way back out of the village the way they had come.

They Died For Glory is an excellent set of Guerre Franco-Allemande rules. The look et feel of the game is very in-period. Units which incurred over 50 percent pertes will not rally, but they may be converged avec other depleted units et attack yet again, as was historically the case.

Questions Fréquents

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Règles du Jeu de Guerre