Two Up, Bags of Smoke

Revue des Règles du Jeu de Guerre

Two Up, Bags of Smoke Règles du Jeu de Guerre de la Seconde Guerre mondiale, by Ian Shaw

Two Up, Bags of Smoke is a set of rules designed to recreate infantry combat at company level pendant la Seconde Guerre mondiale. The rules are best used avec 1/200 scale models, but are perfectly adaptable to 1/300 ou 1/76 scale models. The ground scale is approximately equal to the model scale, et the time scale is thirty seconds per move. This restricts most artillery fire to programmed fire, ou preplanned missions, due to the time required to plan a fire mission, which would be approximately twenty moves. Similarly, despite the availability of fairly reliable fast communications, once orders have been written they may not be changed, et the only variation is that units may halt in place, ou withdraw from the table. Infantry fire is treated as both direct fire et area fire. The direct fire is limited, as in reality very few hommes ever aimed their weapons, in fact very few hommes ever fired. Also, unlike some rules which cover this area of combat, there is no provision for wounded troops. The reasoning behind this is simple, hommes who were hit either continued in combat, ou were so seriously hit that they could not do so, et would take no further interest in the proceedings.

The rules cover pre-battle patrols, artillery preparations, et (optional) carpet bombing. Infantry sections must use proper formations like File ou Line, Arrowhead ou Spearhead (Britannique), ou Skirmish (Schützenrudel en allemand), which reflect national doctrine. Véhicules de transport de troupes must remain within 100 meters of their platoon headquarters, soft transport may retire off table once passengers have been unloaded, chars advance onto the game table from off-board positions, et radio-equipped forward observations teams must have a véhicule within 25 meters of their position to communicate avec rear elements. These historically accurate restrictions create the exceptional in-period flavor of Two Up, Bags of Smoke.

Contenu

  • Titre: Two Up, Bags of Smoke
  • Période: Seconde Guerre Mondiale
  • Type: Jeu d'Escarmouche de Niveau Tactique de la Compagnie
  • Échelle du Temp: 1 tour = 30 secondes
  • Ground Scales: 1/100 (1 cm = 1 m), 1/200, ou 1/300 (1 cm = 3 m)
  • Échelle de Troupes: 1 figurine = 1 man
  • Basing: single figurines (1/76 scale), ou fire team stands (1/300 scale)
  • Auteur: Ian Shaw
  • Format: 50 pages, reliure spirale
  • Langage: Anglais
  • Maison d'Édition: Tabletop Games Ltd., Compton, Royaume-Uni
  • Publié: 1982

Chapitres

  1. Introduction
  2. Game Set-Up et Requirement
    • Scales
    • Equipment Required
    • Game Scenarios
    • Pre-Battle Actions
  3. Command Control et Communications
    • Section Formations
    • Platoon Formations
    • Restrictions on Formations Use
    • Defensive Formations
    • Restrictions on Spacing
    • Armoured Véhicules
    • Communications
    • Orders
  4. Move Sequence
    • Carry Out Pre-Battle Actions
    • Move Sequence
    • Final Move Phase
    • Initiative
    • Optional Firing Sequence
  5. Movement
    • Infanterie et Animal Movement
    • Véhicule Movement
    • Terrain et Weather Effects on Movement
    • Moving in Bad Visibility
  6. Target Acquisition
    • Detection
    • Localization
    • Target Size
    • Examples of Target Location & Detection
  7. Direct Fire
    • Requirement for Direct Fire
    • Direct Fire Procedure
    • Direct Fire avec Small Arms
    • Direct Fire avec Heavy Weapons
    • Definitions
  8. Area Fire
    • Requirement for Area Fire
    • Small Arms Fire
    • Grenades et Rifle Grenades
    • Guns, Autocannon et Lt. Mortars
    • Suppression, Pinning, Neutralisation et Disablement
    • Effects on Cover
    • Flame Throwers
  9. Indirect Fire
    • Fire Missions
    • Requesting Fire
    • Factors for Indirect Fire
    • Area Covered by Indirect Fire
    • Scatter
  10. Area Fire Table
  11. Morale
    • Section Morale
    • Unit Morale
    • Examples of Morale
  12. Mines, Booby Traps, Demolitions
    • Mine Fields
    • Mine Clearance
    • Booby Traps
    • Demolitions
  13. Air Operations
    • Air Landing Operations
    • Glider Operations
    • Airbourne Command
    • Air Attacks
    • Anti-Aircraft Fire
  14. Data Tables
    • Antichar Strike Values
    • Véhicule Data
    • Soft Transport
    • Artillery Data
    • Aircraft
    • Infanterie Points
  15. Army Lists

The layout of Two Up, Bags of Smoke is sub-standard compared to other rule sets in its price range. Section headlines appear in the middle of a page avec no spacing above ou below. Subheadings are not even bolded. There are but two superfluous illustrations of an infantryman scaling a wall et a Churchill tank, when it would have been helpful to have illustrations of the different section formations. The quick reference tables at the end of the rules are badly printed et barely legible in parts. There are no quick reference charts to pull out. Sections 14.1 through 14.6 are erronously numbered 13.1 to 13.6 respectively. Copyright information is missing, et there is no contact address for support questions.

Locateur d'Adversaires

Rejoignez s'il vous plaît notre Miniatures Forum pour trouver joueurs de guerre du même avis dans votre région who share your interest au Seconde Guerre mondiale period of warfare. Le Miniatures Forum est un portail de réseau social pour modélistes, joueurs de guerre, et collectionistes de figurines.

Two Up, Bags of Smoke is an excellent simulation de la Seconde Guerre mondiale company level infantry combat. Ground scale matches figurine scale, thereby eliminating the typical distortion of scale which joueurs de guerre have come to expect from miniatures rules. Since most gaming tables are relatively small, figurines et véhicules will be in range of enemy weapons from turn one. This is not a problem if the table-top terrain is dense enough to conceal troops which are deployed less than 100 meters away from the nearest enemy position.

Questions Fréquents

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Règles du Jeu de Guerre