Warhammer 40k Jeu de Guerre
Rogue Trader

Revue des Règles du Jeu de Guerre

Warhammer 40k Jeu de Guerre, Games Workshop

In the nightmare future of the fortieth millennia, only the superior psychic mind of the Emperor shields humanity from certain extinction. Dedicated to his service are the warriors, agents et myriad servants of the Imperium. Foremost amongst them stand the Space Marines, hommes strengthened by advanced bio-processing techniques to create the ultimate human warrior.

The galaxy is a hostile place. There are alien forces, even unwitting humans, that would enslave ou destroy mankind if they could. The struggle continues unabated. Wars rage over airless planets, in the city-bottoms of hive-worlds et within the Imperium itself. From the dark regions of warpspace, chaotic entities spin webs to ensnare the weak et beguile the innocent. Everywhere, soulless spectres et slavering monsters are poised to extinguis the life of humanity.

Warhammer 40,000 Rogue Trader is a miniatures based tabletop game designed for two ou more players. Vous représentez les forces de l’Empire ou any one of the many enemies ranged against its borders. Warhammer 40,000 Rogue Trader is suitable for games varying in size from shoot-outs et escarmouches simples to full scale battles! Inside you will find rules et descriptions covering – combat rules for warfare in the distant future; the technology of conflict described; full details of history, background et warriors; a further selection of rules et information for advanced play; et an introductory game including all the details you need to play plus cut-out counters.


  • Titre: Warhammer 40,000 – Rogue Trader
  • Période: Science Fiction
  • Type: Jeu d’Escarmouche
  • Échelle du Temp: pas donné
  • Échelle du Terrain: 1/79 (1 inch = 2 meters)
  • Échelle de Troupes: 1 figurine = 1 man
  • Auteur: Rick Priestley
  • Format: 272 pages, couverture cartonnée, avec 32 full-colour pages
  • Langage: Anglais
  • Maison d’Édition: Games Workshop Ltd., Nottingham, UK
  • Publié: 1987
  • Age: 16 to Adult


Book 1 – Combat

  • The Field of Battle, 2 pages
  • Troop Characteristics, 1 page
  • Models for the Game, 2 pages
  • The Turn Sequence, 1/2 page
  • Movement, 2 pages
  • Shooting, 8 pages
  • Hand-to-hand Combat, 9 pages
  • Rout et Pursuit, 2 pages
  • Reserves, 1 page
  • Psychology, 1 page
  • Buildings, 2 pages
  • Véhicules, 3 pages
  • Dreadnought Suits, 1.5 pages
  • Robots, 1.5 pages
  • Aerial Movement et Combat, 3 pages
  • Personnages, 1.5 pages
  • Psionics, 5 pages
  • Mutants, 5 pages
  • Points Values, 3 pages
  • The Battle at the Farm, Introductory Scenario, 5 pages

Book 2 – Equipment

  • Weapon Profiles, 32 pages
    • Basic Weapons
    • Close Combat Weapons
    • Heavy Weapons
    • Grenades et Missiles
    • Mines
    • Support Weapons
    • Summary of Weapons
  • Véhicule Profiles, 14 pages
  • Armour Profiles, 2.5 pages
  • Robot Profiles, 3 pages
  • Dreadnought Profiles, 1/2 page
  • Bionics, 1/2 page
  • Miscellaneous, 6.5 pages

Book 3 – The Age of the Imperium

  1. The Galaxy, 2.5 pages
  2. Humanity et the Imperium, 7.5 pages
  3. The Inquisition, 4 pages
  4. Psykers, 2 pages
  5. The Adeptus Astra Telepathicus, 2 pages
  6. Navigators, 2 pages
  7. The Legiones Astartes, 10 pages
  8. Warriors of the Army, 4.5 pages
  9. The Rogue Trader, 2 pages
  10. The Assasins, 2 pages
  11. Abhumans, 2 pages
  12. The Eldar Race et the Craft-worlds, 8 pages
  13. Ork Space et Ork Domains, 7 pages
  14. The Ancient Slann et their Inheritance, 4.5 pages
  15. Tyranids et the Hive-fleets, 2.5 pages
  16. Zoats, 1/2 page
  17. Warp Creatures, 4.5 pages
    Astralhound, Astralspectre, Enslaver, Psychneuein, Vampire, Warp Entity, Zombie
  18. Alien Creatures, 9.5 pages
    Ambull, Bouncer, Carnivorous Sand Clam, Catachan Devil, Catachan Face-eater, Crawler, Crotalid, Cthellean Cudbear, Dinosaur, Ferrobeast, Genestealer, Giant Insectoids, Giant Spider, Grox, Gyrinx, Horse, Lashworm, Mimics, Pterasquirrel, Razorwing, Rippyfish, Swarm, Sunworm
  19. Alien Plants, 3 pages
    Catachan Brain Plant, Creepers, Floaters, Gasfungus, Rainspore, Rubbermoss, Spiker, Spinethorn, Sponge Weed, Tangle Fungus, Thermotropic Vine, Venus Man Trap
  20. Death Worlds, 9.5 pages
    Degenerative Terra-Forming, Death World Fauna, Death World Flora, Mixed Death Worlds, Sentient Death Worlds, Environmental Changes, Creature Charts, Plant Charts

Book 4 – The Advanced Gamer

  • The Advanced Gamesmaster, 7.5 pages
  • Extended Battles et Campaigns, 2.5 pages
  • Plot Generator, 8.5 pages
  • Collecting et Painting your Force, 8 pages
  • Modelling et Scenic Painting, 5 pages

Book 5 – Summary

  • Summary, 6 pages
  • Playsheet, 2 pages
  • Radius Template, 1 page
  • GM’s Handout, 2 pages
  • Marine Players Brief (Handout), 2 pages
  • Ork Players Brief (Handout), 2 pages
  • Counters, 1 page
  • Unit Record Sheet, 2 pages

The Complete Experience

With 272 pages, Warhammer 40,000 ranks among the biggest et most in-depth wargame rules the editors of Military Miniatures Magazine have reviewed to date. Empire III, Rapid Fire!, et Command Decision have more pages of actual game rules et charts, yet they are much shorter in prose, because it is generally assumed that historical miniatures gamers have already familiarized themselves avec the period of warfare they are about to engage in. Warhammer 40k, d’autre part, goes to great length to define a fictitious world of its own, populate it avec some familiar et much alien flora et fauna, et prepare the stage for impending conflict. The Warhammer 40k manual accompanies the prospective player from painting his/her first miniatures, recruiting armies et fellow gamers, creating the necessary terrain, to his first military rehearsals, et the "real world" miniatures campaigns most players dream of. The Warhammer 40k Plot Generator provides a convincing historical background et clever sub-plots for every combat mission.

The sections covering the different races encountered in the galaxy are a good starting point for players interested in raising Human, Dwarf, Eldar, Orc, Slann, Tyranid, ou Rogue Trader squads for the Warhammer 40k game. Advanced players will want to refer to the Warhammer 40k expansion books for an in-depth coverage of their selected army. These expansions feature the uniforms, schémas de camouflage, rank insignia, regimental badges, weapons, specialist equipment, transport et armoured fighting véhicules used by a particular regiment of the army.

Build your World

Plusieur joueurs de guerre et modélistes enjoy science-fiction games, because they offer endless scope for scratch-building, figurine conversion, innovative schémas de camouflage, et clever véhicule designs which would be immediately ruled out in historical miniatures games. To be sure, there are chapter approved schémas de camouflage, et Imperium approved miniatures in Warhammer 40k, but players may agree to allow virtually any figurine ou combat véhicule in their games, provided that a certain miniature more ou less matches one of the troop types covered in the rules.

Games Workshop offers boxed sets of metal figurines, plastic multi-pose infantry, separate weapons sprues, fighting véhicules, et accessories for Warhammer 40k, which provide many spare parts for interesting conversion projects. Figurines, véhicules, et terrain pieces from other Games Workshop wargames may be drafted et converted for Warhammer 40k very easily. Orc et Rogue Trader players are particularly fortunate in that their existing miniatures only need to be armed avec an antique musket, modern assault rifle, ou futuristic laser weapon to engage dans un escarmouche de Warhammer 40k.

The many full-colour illustrations of Warhammer 40k miniatures et dioramas provide inspiration for beginning joueurs de guerre et dioramistes interested in a long-term committment to their chosen period of miniature wargaming. In fact, many Warhammer 40k enthusiasts invest more time in raising beautifully painted armies, et building fascinating terrain features for their troops to fight over, than they actually spend at the gaming table. New players may expect to spend upwards of 300,- € for the rules et the miniatures to create a basic Warhammer 40k army. There are less expensive wargame rules on the market, but Warhammer 40k has a large player base, et it should be relatively easy to find ou recruit potential opponents virtually anywhere in the world.

Locateur d’Adversaires

Rejoignez s’il vous plaît notre Miniatures Forum pour trouver joueurs de guerre du même avis dans votre région qui partagent votre intérêt pour la guerre de science-fiction. Le Miniatures Forum est un portail de réseau social pour modélistes, joueurs de guerre, et collectionistes de figurines.

Questions Fréquents

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Règles du Jeu de Guerre